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Glossary

Every term you'll hear in [KNL] voice chat, decoded.

A quick reference for terms you'll hear constantly in WARDOGS and in The Kennel's Discord.

TermMeaning
Control ZoneThe randomized 2×2 km area where the current match's points are scored.
Hot ZoneA smaller, roaming area inside the Control Zone worth double cash and double points.
Wardog LevelYour combined account level (max 600), fed by all six role XP tracks.
XP TrackOne of six per-role progression tracks (Assault, Medic, Recon, Support, Driver, Pilot), each capping at level 100.
FOBForward Operating Base — a player-built logistics position that can host mortars, AA, and supply storage.
Build Supplies / Fuel Supplies / Ammo Supplies / Mechanical SuppliesThe four $10 resource items that feed FOB construction, vehicle refueling, weapon reloads, and vehicle repair respectively.
CIWSClose-In Weapon System — a rapid-fire automated defense structure, primarily used against aircraft.
TalonA confirmed anti-air launcher structure buildable at a FOB.
Gold BarAn endgame cosmetic currency; unspent cash auto-converts to gold bars at progression resets via the Gold Exchange.
Black MarketAn optional account-level commerce system, part of WARDOGS' long-term metagame.
The VaultAn account-level storage system tied to the same metagame as the Black Market.
Standard / HardcoreThe two playstyle modes — Hardcore removes killcam, most HUD elements, and the server-wide kill feed, and locks vehicles to first-person view.
Proximity Voice ChatIn-world voice chat — anyone physically near you (teammate or enemy) can hear you.
Squad ChannelA private voice channel for your squad only, independent of physical proximity.
[KNL]The Kennel's clan tag. Search it in the in-game server browser to find our dedicated servers.
Server BrowserWARDOGS' server-selection model — there is no automated skill-based matchmaking (SBMM); admins run their own dedicated servers with their own rules.
DMRDesignated Marksman Rifle — a semi-automatic precision rifle (e.g. SKS, BMR-308), the lighter-weight alternative to a bolt-action sniper rifle.
Ranging RoundA mortar's first, deliberately test shot — fired to see where it lands before correcting aim for a real volley.
Vendor priceWhat an item costs every time you buy it. The number you budget per life.
Unlock costA one-time payment, at a required level, before an item can be bought at all. Separate from and usually much larger than its vendor price — the Mini Angled Foregrip is a $720 grip behind a $12,500 unlock.
Slots / gridInventory space. Your bag is a grid, so items have a footprint (a magazine might be 1×2 = 2 slots, a drum 2×2 = 4). A pack that isn't full can still refuse an item.
STANAGThe magazine standard shared by six 5.56×45mm rifles — the one case where a magazine fits more than one weapon.
FootprintHow many grid slots an item occupies. See Buy a Weapon.
Career / Wardog LevelYour account-wide level, as opposed to a single role's XP track. Community sources use both names for it.
Wager / Betting layerAn on-screen wager/betting meta layer tied to the game's economy systems.

See also: What Is WARDOGS?, The Economy, Explained, Progression, Explained.