The best clipping, highlighting and stream production automation application of all time.
Play. Kennel records the game, knows what just happened, and clips it: your kills, aces, clutches, knocks, extractions and goals, titled and ready seconds later. It cuts your highlight reel when you stop, replays the best moment between rounds, and runs your stream overlays. One free Windows app, with or without OBS.
The round's best moment, replayed behind the INSTANT REPLAY stinger while the next round loads. The kill banner names the moment; the session bar keeps count.


“Double kill · 243 m”, “ACE”, “Hot extract”: every clip is titled from what happened, in your language.
A kill that turns into a triple is re-cut and retitled seconds later, not saved three times.
CS2, VALORANT, Rainbow Six, THE FINALS and Delta Force's Detonation play the round's best moment in the downtime. MOBAs replay yours while you're dead.
Games without a spectator view put a squad mate's feed on stream until you're back up. Viewers never see a dead screen.
K/D, aces, goals, extracts: the numbers each game cares about, live on stream, and a recap card when you stop.
Best moment first, second best last, title cards, levelled audio. Ready to post the moment you close the game.
Valve's Game State Integration, Riot's Live Client Data API and Rocket League's Stats API: exact, nothing to set up but one click.
Everywhere else Kennel reads what your viewers see: kill feeds, banners and pop-ups, in 14 languages.
Captured with Windows Graphics Capture, like Windows' own recorder. No injected code, no game memory, no game files.
Your graphics card encodes the video. Kennel reads small parts of the screen a few times a second, at low priority.
Everything works without OBS. With the Kennel Link plugin, overlays drop into your scene and replays, POV swaps and your replay buffer run by themselves.
Clip it, instant replay, squad POV, highlights and live stats on your keys.
Sign in with Discord, Steam, Twitch or Google: the same account as the Streaming Tool and the Cash Cup.
Quietly, in the background, and never while you're playing.
Help, Send logs: tell us in a sentence and we get everything we need to fix it, fast.
Where a game publishes its own data, Kennel uses it and is exact. Everywhere else it reads the HUD, and learns each game from real matches.
Valve's own game data: every kill, headshot, ace, MVP and round, exact.
Your gold-framed kill-feed rows and the round banners: your aces and clutches.
Riot's Live Client Data API: pentakills, steals, aces and first blood, exact.
Valve's game data: kills, streaks, Rampages, Roshan and the result.
Psyonix's Stats API: goals with speed, saves, epic saves, demos, wins.
Every knock and kill as it prints under your crosshair, squad wipes and wins.
Knocks, eliminations and Victory Royales, as the pop-ups hit.
Your own combat feed: kills, knocks, headshots, chicken dinners.
Knocks, kills and extractions, in English and 中文.
Your kills from the kill feed, aces by round.
Your eliminations, multi-kills and wins.
KOs and multi-KO streaks up to HEXA, MVPs and wins.
Eliminations, team wipes and cashouts.
Kills, deaths and wins from the feed and the death screen.
Raids from the game's own logs, fights by sound, and every kill from your kill list, cut from the whole raid.
Kills with distances, downs and firefights. Tuned on 37 hours of real play.
No kill feed, so Kennel listens: firefights, deaths, comas, extractions.
Hunter kills, downs, fights and extractions from Hunt's own log.
Every firefight, extract and knockout.
Fights by sound, wounds and deaths.
Raids told by their fights and their endings.
Firefights clipped by sound, and a clip whenever you press the key.
After MW4 launches on 23 October.

One installer, no admin prompt. Kennel sits in the tray and updates itself.
Start a supported game and Kennel starts recording the last few minutes. CS2, Dota 2 and Rocket League take one click to connect.
Moments clip themselves. Press Alt+F10 for anything else.
Add Kennel Link to OBS and the overlays, replays and POV swaps run themselves.
The app, the overlays on stream and the clip titles speak your language, and Kennel reads each game's HUD in the language you play it in.
Yes. Kennel is free during the alpha.
No. Kennel records, clips and builds highlights on its own. With OBS and the Kennel Link plugin it also puts overlays, instant replays and squad POV swaps on your stream.
Kennel never touches the game: no injected code, no reading the game's memory or files. It records the game window with Windows Graphics Capture, the way Windows' own recorder does, and reads the data feeds games publish for tools like it (Valve Game State Integration, Riot's Live Client Data API, Rocket League's Stats API).
22 today, from Counter-Strike 2, VALORANT, League of Legends and Dota 2 to Apex Legends, Fortnite, Escape from Tarkov and WARDOGS. Any other game still gets firefights clipped by sound.
Yes. Kennel reads each game's HUD in the language you play it in, across 14 languages, and the app, the overlays and the clip titles speak your language too.
Ordinary MP4 files in your Videos folder, grouped by game and day, with a small file beside each that lists what happened in it.
Only when you choose to: linking your Kennel.gg account, or pressing Help, Send logs when something breaks.
It works and it is rough in places. Games marked Calibrating read their HUD from the games' own screenshots and get better with frames from real matches. Tell us what breaks: Help, Send logs in the app, or the Kennel.gg Discord.
The first alpha build goes to the Kennel.gg Discord before anywhere else. Join, grab it, and tell us what it clips, what it misses and what you want next.
🐾 Join the Kennel Discord