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How To: Request and Use Transport

Getting your squad to the fight fast, by ground or air.

Why this matters

The Control Zone and Hot Zone move. A squad that can only move on foot will consistently arrive late to where the points actually are. Transport — ground or air — is how you stay relevant to a moving objective.

Steps

  1. Call for transport over your squad channel, not proximity chat, so it reaches your team specifically regardless of distance.
  2. Specify what you need: a quick insert for 1–2 people is a different ask than moving a full six-person squad, and Drivers/Pilots will bring different vehicles for each.
  3. Stage at a pickup point with cover, not in the open — vehicles are most vulnerable while stationary loading passengers.
  4. Board quickly. A grounded or hovering vehicle waiting on stragglers is a target; be ready to move the moment transport arrives.
  5. Communicate the drop point clearly, ideally short of the actual contested area so the vehicle isn't flying or driving directly into fire with passengers aboard.
  6. Unload and disperse immediately on arrival rather than clustering around the vehicle after it lands or stops.

As the Driver/Pilot providing transport

  • Prioritize getting your passengers into the fight over any other objective during the run — see Role Guide: Driver and Role Guide: Pilot.
  • Vary your route; predictable transport lanes get interdicted.
  • Confirm with Recon that your route and drop point aren't walking straight into a spotted threat.

Common mistakes

  • Requesting transport with no specifics, leaving the Driver/Pilot guessing what's actually needed.
  • Grouping up in the open while waiting for pickup.
  • Loitering after landing instead of dispersing immediately.
  • Ignoring Recon's threat calls and flying/driving straight into a known danger area.

See also: Role Guide: Driver, Role Guide: Pilot, Proximity Voice & Squad Comms.