Why this matters
Not every squad can afford to field its own tank or attack helicopter. Fortunately, WARDOGS gives infantry real tools to answer armor and air without matching vehicle-for-vehicle.
Countering ground armor
- Use launchers deliberately. The RPG-7 ($2,000), MAAWS ($2,600, reusable), and MGL-40 ($6,000, 6-shot) are all viable anti-vehicle options for Support players — see the Support role guide.
- Deploy AT Mines ($650) on likely approach routes rather than relying purely on reactive fire.
- Get Recon to call the vehicle's route and armor facing early, so your launcher shot lands somewhere effective rather than blind.
- Flank rather than face heavy armor frontally — most vehicles are more vulnerable from the side or rear.
- Coordinate multiple anti-armor threats at once if possible; a tank that has to split attention between two angles is far easier to bring down than one facing a single threat.
Countering aircraft
- Build AA at your FOB — the Talon launcher and CIWS are the confirmed anti-air structures (see Setting Up Air Defense).
- Get Recon calling aircraft the moment they're spotted, ideally before they're already engaging.
- Use cover and structures to break line of sight from attack helicopters rather than standing in the open when one is active.
- Don't cluster in the open when enemy air is confirmed active — a grouped squad is a much more attractive gun run target than scattered infantry.
Common mistakes
- Trying to fight a tank head-on with small arms instead of using a launcher or mine.
- Ignoring Recon's armor/air callouts and getting caught in the open.
- Building AA only after a FOB has already taken damage from air attack.
- Clustering your squad in open ground when enemy aircraft is confirmed nearby.
See also: Role Guide: Recon, Role Guide: Support, Setting Up Air Defense, Vehicles Reference.